The Workshops will be held on Thursday, November 3, 2011, at the Technology Square Research Building (TSRB) on the Georgia Tech campus. More information and directions can be found here.

Selected papers from the Creativity & Cognition workshops will be invited to extend their papers for submission to a special issue of the Knowledge Management-E-learning (KM-EL) journal.

Workshop 2

Being There, Doing It: The Challenge of Embodied Cognition for Design

Jelle van Dijk and Joep Frens

Full day workshop (TSRB Room 132)

This workshop introduces theories of embodied situated cognition. It investigates how to apply its principles to interaction design, a complex challenge that deserves to be discussed amongst designers more thoroughly than is now the case. Participants will combine embodied experiences of tool-use, hands-on prototyping and theoretical reflection. Concepts for a concrete challenge will be prototyped and discussed in relation to theory. We aim to contribute to further development and linkage of embodied theory and design practice by uncovering some of the more complex challenges embodiment presents to design.

External website:

Workshop 3

Semi-Automated Creativity: Software as a Creative Collaborator

Jimmy Secretan

Full day workshop (TSRB Room 133)

Imagine a future where your word processor breaks your writer’s block, where artists and software have spirited creative dialog and where sculptures are designed through collaboration between crowds and algorithms. We will explore advancements like these at Semi-Automated Creativity (SAC), a full day workshop at C&C2011. This workshop will focus on how machine learning, artificial intelligence and data mining techniques can help transform software’s role from handling the mundane chores of creative design to engaging users as creative collaborators.

External website:

Workshop 4

Beyond the Binding: Exploring the Future of the Book

Natalie Freed, Jie Qi, Cristina Sylla and Pedro Branco

Full day workshop (TSRB Room 222)

We have reached a special moment in the story of the book: today’s youngest generation will experience literature in a vastly different way than the generation preceding. What we call a book has always morphed over time, but digital capabilities and the ubiquity of mobile electronics are changing the landscape at an unprecedented pace. This workshop will be a forum for creative exploration and discussion of the future of the book, motivated by this particular historical moment and a desire to bring together researchers from diverse backgrounds who are working on book-related technologies. We will share and document visions, approaches, and techniques.

External website: